GUILDWARS 2 – DESERT BORDERLANDS INVITATIONAL

GUILDWARS 2 – DESERT BORDERLANDS INVITATIONAL

Work GUILDWARS 2 – DESERT BORDERLANDS INVITATIONAL GuildWars 2 unveiled Desert Borderlands with a 3-player stress test at their office in Bellevue. Our friends at Filmateria brought us on board to design the video system and robotic cameras to broadcast the event live...
MINECON 2016

MINECON 2016

Work MINECON 2016 Punch Drunk joined forces with TPN and Immersive Pro to produce the tournament at MineCon 2016. Punch Drunk kicked the project off when it was a modest footprint with projection and gameplay switching, then when Twitch came on board Immersive Pro...
MADARAKA FESTIVAL 2015

MADARAKA FESTIVAL 2015

Work MADARAKA FESTIVAL 2015 Production partner ZakiRose brought us out to the Madaraka Festival at Seattle’s EMP to provide live multicam and iMag on the gigantic video wall for a night filled with music and culture. The Details About Production partner ZakiRose...
SXSW 2015

SXSW 2015

Work SXSW 2015 We were thrilled when interactive agency SayOK invited us to SXSW 2015 to design and execute video components for the immersive brand space they created for YouTube. Punch Drunk helped design and implement a video system for the main stage featuring two...
CLARISONIC POLLUTION DISCOVERY COMMERCIAL

CLARISONIC POLLUTION DISCOVERY COMMERCIAL

Work CLARISONIC POLLUTION DISCOVERY COMMERCIAL Punch Drunk was brought on board to engineer a video projection solution that would “play nice” with the Arri Alexa camera so all the frame rates of video playback would work with the frame rates of the Alexa. The Details...