Unity Camera Configurator for Mixed Reality

Unity Camera Configurator for Mixed Reality

While designing the mixed-reality VR systems for Valve and HTC’s VR Experience, we needed to align the virtual camera with its counterpart in meatspace (no tool yet existed to facilitate this). Out of the box this was a lengthy process of trial and error: config files...
The Complete Beginner’s Guide to Alternate Realities

The Complete Beginner’s Guide to Alternate Realities

VIRTUAL, MIXED, AND AUGMENTED REALITY: WHAT’S THE DIFFERENCE? The Sensorama Morton Heilig VR Headset If you follow Punch Drunk on social, you may have seen some new and exciting projects coming out of the lab. From producing Mixed Reality VR at events to our new Mixed...
Behind the scenes at the VR Experience

Behind the scenes at the VR Experience

In the summer of 2016 Valve software brought Punch Drunk on board the “VR Experience” at “The International 6” DOTA2 competition. The VR Experience featured 18 VR play areas where attendees could drop by for a 15-minute VR demonstration. Five of these play areas were...
HTC Vive – First Impressions

HTC Vive – First Impressions

We recently acquired an HTC Vive. With the new wave of consumer-level VR rigs hitting the market there is a fresh demand for immersive content. We are working with video game developers and streaming personalities to innovate new ways of capturing and viewing content...
WALKPro3D: wearable mobile projection mapping

WALKPro3D: wearable mobile projection mapping

What if you put the power of video projection mapping in the hands of a performer? That’s what Shaun Prickimage is doing with Walkabout Projection and WALKPro3D. Shaun and Jacob Stone discussed wearable projection, gesture control, and painting bodies with light in...