CES 2018 WITH HTC
We traveled to Las Vegas a few days before the conference began to setup and configure the multi-player gaming space and mixed reality compositing system. Ultramatte technology was employed to create complex keying in a challenging chroma situation. In addition to recording masters of all pre-composited game and camera footage, we recorded real-time h.264 recordings of the players in-game experience, and then delivered to players immediately after game play on USB sticks.
Some of the games exhibited at this event were Microdose by Android Jones, Arizona Sunshine (a 4-player zombie shooter), and Google Tiltbrush.
Mixed reality VR, Green screen lighting, Compositing, Rapid file delivery, System design & integration
Brian Koepke, Jack Lipke