CES 2018 WITH HTC

ABOUT

CES 2018 was an opportunity to collaborate with our friends at HTC during their Vive Pro launch. Punch Drunk worked with HTC’s internal events team to develop and integrate a mixed reality compositing system for multiple players and multiple game experiences.

We traveled to Las Vegas a few days before the conference began to setup and configure the multi-player gaming space and mixed reality compositing system. Ultramatte technology was employed to create complex keying in a challenging chroma situation. In addition to recording masters of all pre-composited game and camera footage, we recorded real-time h.264 recordings of the players in-game experience, and then delivered to players immediately after game play on USB sticks.

Possibly the largest VR space at CES, HTC demoed 4 players in the same VR space simultaneously. This setup was particularly engaging to viewers in the lounge outside the space via large monitors highlighting the live-MR experiences of the participants with near-zero network latency.

Some of the games exhibited at this event were Microdose by Android Jones, Arizona Sunshine (a 4-player zombie shooter), and Google Tiltbrush.

CLIENT

HTC

SCOPE

Mixed reality VR, Green screen lighting, Compositing, Rapid file delivery, System design & integration

CREW

Brian Koepke, Jack Lipke

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